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The Gauntlet – Updated 1/25/19

The team at Artificery has compiled an extensive list of the most competitive decks in the format right now. These are the decks you need to test against to succeed at the next competitive event you attend. We have attempted to list these in relative tiers from most successful to least competitive, but remember this is totally subjective and will depend on what decks are prominent in your local meta.

If you want more help to prepare for your competitive events you can access our exclusive articles, play-test videos, coaching, meta broadcast, and discord channels by supporting us on Patreon.

Regional Lists – Updated 1/25/2019

Well after the total domination of Vader in the previous week, the meta has predictably adapted as more people are finding the right counters to Vader’s mechanics. eLeia/eYoda TG has the most effective tools to deal with Vader’s dice as we saw from this weekend with 3 more Leia/Yoda decks taking big regionals over Vader.

A big thank you to irebeldestiny for continuing to update and compile the list of decks placing well at regionals. The lists have been updated with the most current successful versions of each list.

TIER 1 – Regional Winners

eVader/Greedo – 11 Regional Wins – Connecticut Regional Champion – Cjenso

I have updated the Vader List to reflect a list more tuned to the evolving meta. This is the list that navigated an extremely competitive pool of competitors to win the Connecticut Regional. It may be worth checking out the other Vader lists that have won large regionals such as the Alabama Regional and the Dallas Regional.

Alternative Slot-ins: Force Speed, Ancient Lightsaber, and Boundless Ambition.

eLeia2/eYoda Taking Ground – SoCal Regional Winner – Artificery’s AgentofZion

This is the list that AoZ took to the infamous SoCal Regional. I am sure I am not the only one that cheered loudly watching him completely humiliate the cheater’s Vader/Bazine deck in the top 4. This deck has made some important changes over the previous versions with the addition of Senate Chamber for dice fixing, EMP grenades for big vehicles, and all in with Flames of the Past. A similar deck to this also won the 74-person Minnesota Regional over eSnoke/eBazine/Battle Droid

Alternative Slot-ins:  At Odds and First Aid.

eTarkin/eSnoke – Tulsa Regional Winner – Pastorian

This deck is essentially identical to Golden Dice JustJack’s list that he took 2nd with in Conneticut. With the ability to dish out massive amounts of indirect damage each round and the insanely consistent die-sides that Snoke and Tarkin bring with their Focus, this deck can be overwhelming for a 2-character list. There are alternative ways to build this that do not rely on the holocron package, but the package seems to have the most efficiency.

Alternative Slot-ins:
Frag Grenade, Beguile, and EMP Grenade

eYoda/Hired Gun/Gungan AR – NC Regional Winner – Dustin13862

This is another list to watch out for. The gameplan is to slam down that Shadowcaster and use your R2s and Yoda’s focus to hit that 6R side multiple times in a round. It also protects its primary engine with Shield Generators and slots in N-1s for the mirror or to allow for more SC activation.

Alternative Slot-ins: C3PO, Vandalize, and Suppressive Fire.

eBeckett/eCiena AR – 3rd Place Utah Regional – Shuffman

Well I had to drop this list down finally as it feels like it really struggles in this current meta, because the Vader counters also counter this deck pretty effectively. I am finally updating the list with my list I took to Utah. I have since dropped down to 1 Firespray and added vandalize and Senate Chamber. This deck hits fast, has a huge ceiling, and has a lot of answers to your opponent’s event control. Beckett can amass resources in a hurry and you’ll need those for your Firespray reactivation and paid sides. There are many different ways to run this deck as well. The decklist that I took to the Utah Regional and made it to the semi-finals is significantly different from this one.

Alternative Slot-ins: Senate Chamber and Vandalize

eLeia3/eYoda – Atlanta Regional Winner – FlacidBaron from Artificery

Alternative slot-ins: EMP Grenades, Vandalize, and R2D2.

This is the deck that Artificery crewmember FlacidBaron took to the pre-Snoke Nerf Atlanta Regionals. He went 5-0 against Thrawn/Snoke with it. This deck is not seeing a lot of play currently due to the dominance of bursty and mill-heavy 2-character decks. Considerations to add in would be EMP Grenades, Coercion, Double Cross, and Ancient Light Sabers.

eYoda/Cassian/Anakin2 – Nebraska Regional Winner

The actual list that won the Nebraska Regional has not been posted, but this was provided by our resident mill-player Xerohour. Nebraska only had 20 players, but a similar deck also took Top 4 at the 64-person Virginia Regional, which shows that this deck still has legs. With some notable event inclusions from Across the Galaxy with At Odds and Your Were My Friend, this deck continues to do what it does best: mill your deck fast and survive int he process with Force Illusion, Second Chance, and shield generation.

Small Regional Winners

eHan3/eBiggs AR – 13-Players Brisbane Australia Regional Winner

Credit for this list goes to Hidden Motive 64’s Top 8 List from Chicago’s Regional, because I could not find the actual Australian Regional Winning list. This glass cannon list aims to put the Falcon on the board immediately and use the synergy of Biggs and the Falcon to activate all 3 units at once. The deck keeps tempo, hits you in the face, then jumps out or controls your dice before claiming to prevent a counter-strike against its squishy characters.

Alternative Slot-ins: N-1, Drop In, R2 Astromech

eSnoke/Aphra/Battle Droid BR – Hawaii Regional Winner – bitzerpt

This is the list that won the 9-person Hawaii Regional. This is entirely the old shell with a couple of ATG add-ins like Vigilance and Wanton Destruction.

Alternative Slot-ins: Force Illusion, Tech Team, and Reprogram

eIden/eTalzin AR – Ontario Regional Winner – OpenBoats

This deck ended up taking a small 13-person regional in Ontario (Tornoto?) Canada and another version-which has not been posted yet-was a finalist in the Green Bay Regional. The list focus on dropping an early cheap Arc and then using the consistent die sides of Iden with Talzin’s dice manipulation to push damage.

Non-Regional Winning Tier 1 Decks

eTalzin/eBeckett PC – Finalist at the Virginia Regional – punchitchewie

Much like the eBeckett/eCiena deck, this aims to get out a big support-Vader’s Fist-and then hit you with more damage than you can withstand. This deck also runs a large vent package, and with the inclusions of Force Illusion and Witch Magic has more durability than its counter-part. Beckett’s rifle is a huge first-turn play if you can’t get the Fist on the table, forcing your opponent to lose a resource and threatening good damage sides.

Alternative Slot-ins: Dark Counsel, Darth Vader’s TIE Advance, Stifle, and Slave I

eYoda/eHan3 DD – SoCal Regional Finalist – Jefferson

This deck saw a bit of play prior to this weekend, but Jefferson took this deck through an very tough field in San Diego to play against Zion in the finals and losing 2-1. This deck is meant to move fast, amass a pile of resources, punch you in the mount and jump out. Do not let the single damage dealer deceive you, as Yoda can make things very difficult with his Force Throws in the late game.

Alternative Slot-ins: Treasured and Force Jump.

ePlo/Padawan/Padawn – Finalist North Dakota Regional

Credit for this list goes to Eric Wainwright (surprise, surprise). This was his Artificery Season 7 Winning List. Once again this is primarily the same old shell with some new ATG add-ins: Treasured Lightsaber and Training Staff.

Alternative Slot-ins: Hidden Motive, Pacify, Shoto Lightsaber, and Vibroknife

eKit/eAayla – Finalist Brisbane Regional and Semi-Finalist Nebraska

Credit for this decklist goes to Nick “Thegandork” as he was the original creator of the deck. It has had some success with Kit’s incredible ability and Aayla’s amazing die-sides, but it suffers from what all blue hero suffers from. If it doesn’t keep tempo it is in trouble.

eHan/eQi’Ra No Allegiance – New Hampshire Regional Semi-Finalist  – Lusiphur

This deck has consistently made it to the top 8 in numerous Regionals, but cannot seem to make the cut to the finals. This specific list veered from maximizing Han’s special for more neutral upgrades and events. However, some of the more effective lists have really focused on a high hero event ration to ensure they use Han’s ability to keep netting resources. This deck in whatever variation can move fast and hit hard. Winning the battlefield roll off can often determine the outcome of the game. Personally I prefer to run this deck with less upgrades and more events.

Alternative Slot-ins: Lloth Cat and Mouse, Fight Dirty, He Doesn’t Like you, Double Cross, and Drop In.

eTalzin/eDJ DD – Utah Regional Semi-Finalist – Brody from Boise

 This deck aims to control your dice at every opportunity while capitalizing on Talzin’s dice manipulation and DJ’s passive ability. The inclusion of 3 Streetwise and Witch Magick ensures that you can pay for your costly 3-cost events and keep your characters alive. Deja Vu + Witch Magick can be extremely frustrating to deal with. This deck really excels in a 2-character meta where shields are not in abundance. This deck can also be run effectively with a Holocron package.

Alternative Slot-ins: Holocron package and Wanton Destruction.

eDJ/eSnoke – Arizona Regional Semi-Finalist – Ezrian

This deck is largely doing the same thing as the Talzin version, but without having to shy away from the more effective even-cost events like Abandon All Hope, Beguile, HDLY, FILP, and Entangle. Due to the money-making potential this deck can also reliably get out a Vader’s Fist to do some work while controlling its opponents dice. You can also run this one with a Holocron Package.

Alternative Slot-ins: Deja Vu, Holocron Package, Reversal, and Wanton Destruction. 

eDooku/eTalzin – Semi-Finalist NH Regional – Separatist Charloe

With the rise of Vader, Dooku/Talzin would seem to be in a good spot. Unfortunately we are not seeing it rise above the masses yet. This deck theoretically should be able to handle Vader, but ironically the deck list posted above did not actually hit a Vader in his regional. So hard to say.

Decks to be Aware of, but not the most competitive

Solo eSabine Calling in Favors – San Diego Regional Semi-finalist – Monk

This deck was our favorite RebelSpy Mike’s Deck from JediTrials. Focusing on Sabine’s blowout potential with the ability to play all of the crazy good expensive yellow cards for 1 this deck aims to maximize all of things that Sabine has done since the beginning. Super fun deck to play and amazing play by Monk to make it to the top 4 in such a competitive field.

eHan3/ePoe2 – North Dakota Regional Semi-Finalist – CloudCityCasuals

This Deck uses the traditional red-yellow gun package while maximizing tempo for quick burst and jumps/retreat. Using Poe’s special into Han’s special allows this deck to push the resources it needs to play its more expensive events. It will suffer from not rolling enough damage to make its Jumps and Retreats effective.

eHan3/eYoda DD – North Carolina Regional Finalist – DjBigRuss

As the creator’s deck name suggests this deck is all about speed. Between 3 Force Speeds, Drop In, and 3 Hyperspace Jumps, this deck is meant to quickly maximize and get out before its opponent can react. It also lends to some big All-In plays and special chaining with Yoda. However, the ceiling with this deck is pretty low and it would struggle with big shields or 3-character lists.

eWullf/eKylo2 – Ohio Regional Champion – Articero

This deck was prepared in the pre-Snoke nerf meta and has not seen a lot of success since. The deck attempts to control your cards while maximizing Kylo2’s ability, but much like eHan/eYoda it suffers from a low ceiling. I do not believe this deck will be competitive in the current meta. May be worth testing just to understand its mechanics and tricks.

eThrawn/eSnoke BR

Last but not… er… maybe actually least is Thrawn/Snoke. This is the basic shell that our own AgentofZion won the Las Vegas Regional with, except 2x Grand Moff has been removed for another Handheld Cannon and the Seeker Droid. Thrawn/Snoke has virtually disappeared since the Snoke nerf and the -2 hp hit to Thrawn has made it really hard to keep him alive early. However, you still may want to be prepared for this deck, because it can do some really nasty things once it gets rolling.

Please let us know if you think we missed any decks. The meta is extremely broad right now with many different variations of all of the above decks. We hope this helps you prepare for your upcoming Regional(s).

-The Artificery Crew-

The material that we provide to the public is just the tip of the iceberg when it comes to in-depth analysis, commentary, play-test videos, and coaching that is available to our Acolyte-tier patreons (i.e. $10 a month). Artificery also frequently gives out alternative art cards and hosts numerous tournaments to help people prepare in a competitive format. Becoming a patreon will also give you access to events throughout the country that are hosted for our acolytes at the major Star Wars Destiny events. If you are looking for a fun, mature, and competitive group this is the right place for you.

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The Best Destiny Tokens Yet

Aurbits tokens for Star Wars: Destiny gave us a coupon code valid for December. Just use 
ARTIFICERYBESTDEST at checkout for free domestic shipping!

This article was originally going to be a lengthy Holiday Buyer’s Guide for Destiny, reviewing a bunch of items sent to us from various manufacturers and creators. Well, turns out all that stuff was crap, all of it except for a token set from Aurbits: an established creator new to the Destiny token scene. Instead of bashing all the other items we got to review, I have decided to stay positive for the Holidays and focus on the fantastic product made by Aurbits. Full disclosure: I didn’t pay for any of the review items I received including the Aurbits.

Before I dive into Aurbits, I want to give a shout-out to two items I have reviewed in the past that would make for a great holiday gift for the avid Destiny player: the Destiny Dice Vault ($15.99) and the Pirate Labs Backpack $(119.99). 

The Dice Vault is the best answer to dice storage and organization we have found. The sturdy cardboard boxes hold two custom foam trays that perfectly hold an entire set (or more) of Destiny vice. Once your collection is in the Dice Vaults it is incredibly easy to put together decks and see what dice are checked out. If you are the kind of person who puts all their cards in binders instead of throwing them into a shoe box, then you’ll really appreciate the same level of organization for your dice collection.

The Pirate Labs Backpack’s modular storage means you’ll never accidentally forget a piece of your load-out after a busy day at a tournament or convention. Most of the Crew have had these backpacks for a year now and we’ve hauled them to cons and tournaments all over the country and they still look brand new. The backpack is even roomy enough for me to haul the bulk of our streaming rig in and still have room for deck boxes and play mats. 

The review starts here…

I rant and rave a lot about FFG prize support, and occasionally I ponder what premium prizing would look like. Well the new token set made by Aurbits definitely fits the bill. This is a premium product that checks all the boxes for me. At $40 this is on the high side for Destiny tokens, but the quality and utility is well worth the price tag. Let’s dive in.

Look and Feel 10/10

These tokens look stunning and they feel cool. And by cool I mean literally cool, as the real gold and copper these are made out of tend to be cold to the touch when you pick them up just like you’d expect real metal to be. If J.J. Abrams played Destiny he would use these tokens because he’d get some amazing lens flares off all the light the gold and copper reflects and refracts as you handle the tokens.


The red, black and white portions of the token look enameled and really help the metallic areas pop. After using and handling Aurbits for a couple weeks, other tokens just feel like cheap toys now, and if it was only about looks I’d already be hooked by the Aurbits but…

Playability 9/10

So what, they look bad-ass. Doesn’t matter if they suck at their job of being a token. I have seen a lot of metallic tokens have the metal bits look black when viewed from an opponent’s angle, making the tokens difficult to read. I think this might be due to those metallic tokens being a semi-transparent metallic plastic, with a black backing. Since Aurbits are made from real metal and are completely opaque they don’t suffer the same issue. From many different viewing angles and different lighting conditions the numbers and symbols on the tokens were as easy or easier to read than the cardboard tokens or the other guys’ custom tokens. A real nice touch is the different shading on the reversible damage tokens. It’s enough to have them visually stand out, but not so much to detract from the crisp design they were going for.

Aurbits Readability 2
Aurbits Readability 3
Aurbits Readability 3 Aurbits Readability 1

My only gripe is the decision to stick with the black and red theme on the shield tokens. The shield shape is enough to easily distinguish them from the damage tokens but I’ve come to expect shields to be blue and it has taken a bit to train my eye to see a different color.

Beyond readability my other big concern was the damage token’s double sided nature. When it comes to local play I used to use the other guys’ double sided token set, and when I traveled or played in larger tournaments I packed along single sided tokens. Why? Because most double sided tokens flip far too easily from a stray dice strike. Not a big deal at a casual game, but at something I’d like a shot at winning the last thing I want to worry about is a dice strike accidentally flipping two extra damage onto a character or,equally as bad, win by cheating an opponent by accidentally flipping away two damage. It stinks because, except for the flipping possibility, using double sided tokens is a lot easier than having to fuss with tokens of different values. Fortunately, the Aurbits don’t flip at all under normal playing circumstances, and are actually quite hard to flip even when you try.

Flipping Aurbits

Quality 9/10

A close examination of the tokens shows some slight variations, mostly on the metallic parts of the tokens. It is subtle, and you can only tell it if you’re comparing two tokens side by side close up. It does not detract from the beauty of the tokens, and I sort of expected this from a handmade item that incorporated metal inlays. The edges or cut of the tokens are all nice and sharp and don’t show the variations I’ve come to expect from items like this.

Durability 10/10

The creator says these tokens were made to last, but they probably don’t know how hard nerds throw dice. I dug out a few ol’ BB-8 dice, stood up on a chair, and started throwing them at a few hapless Aurbit tokens I had set on the floor. I managed quite a few good strikes on the damage tokens and thought I had managed to scuff the gold, but a quick wipe of my thumb took out the marks I had made. After some “what the hell” looks from my wife I decided to stop throwing dice at the floor and instead clamped BB-8 into a vice-grip wrench, making the world’s first dice hammer.

BB-8 Hammer

Many solid strikes of the dice hammer made some similar scuffs on the tokens, but they were all smoothed away by a simple thumb wipe. Conclusion: nerd proof.

Overall Rating – Just Buy Them Already

If the title of the article didn’t give it away up front, I really like these tokens. I did have one last complaint – the set doesn’t come with a token for overwrite or power action. A workaround I’ve been using is to use the rebel side of the shield token for shielding and the empire side for power actions and overwrites. It works well for now but I hope to see Aurbits put out a set of non-standard tokens in the future.