Posted on Leave a comment

The Best Decision I Didn’t Make In Denver

I normally do a tournament report after events, but you probably won’t be seeing one from me this time around. First of all, the next meta-cast will have a full and in-depth discussion about Denver as a whole from multiple perspectives, and I feel the value provided by a tournament report is far overshadowed by what we can provide via audio.

Secondly, there’s a bunch of micro-decisions or pieces of games that are interesting, but there wasn’t a single game that I felt was actually interesting enough in itself to give blow by blows. My generalized assessment of the meta is such that there are only so many ways a man can write “Well first I played Probe/Scruffy and then I focused everything, and my opponent didn’t have an answer”. Videos as always will continue, but nothing fills me with more dread than trying to articulate eighteen rounds of Destiny in which every single game has one character on each side with 2-Focus sides.

Oh but it could have been different, had I possessed the forethought and inspiration to look just slightly back in the past and run what I feel is the single standout deck of the weekend. Hindsight is 20/20.

So What’s This All About

Success at a GQ is broadly considered to be hit at a 5-1 finish or higher, with 4-2 getting a respectful nod. But if that’s all you were looking at from the Denver results, you were missing out on something major. Cloud City Roller’s own Cheshire made what I consider to be the most intelligent and insightful deck decision for the two Standard tournaments. This deck was a damn near perfect creation, and the character combination was definitely the right move.

There was one loss Cheshire took on each day that as best as I can figure were based on pure luck, and if not for them I have no doubt this list would have been getting pored over by everyone faster on the keyboard than me. As it stands, I hope to create a few converts out of the readership here and to highlight Cheshire’s hard work that went into this past weekend.

Beyond the results I haven’t had a super in-depth discussion with Cheshire about how these games went, so a certain amount of my analysis is conjecture but the conjecture laid upon an extremely strong foundation on how things currently lie in Standard-format Destiny.

Results Up Front

Han/Chewie– win
Snoke/Watto/Fost – win
Snoke/Watto/Fost – win
Snoke/Watto/Fost – win
Snoke/Watto/Fost -loss
Saw/Padme – loss

Aphra/Grievous/Sentinel – win (this was me)
Aphra/Grievous/Sentinel – loss
Leia/Lando – win
Leia Lando -loss
Snoke/Watto/Fost – win
Mace/Satine – loss

All those lines to come up with the following stats out of a mere 12 game sample size.

80% Win-rate vs Snoke
50% Win-rate vs Mill
50% Win-rate vs Aphra

The unlucky games here that I can identify are the one loss to Aphra, and the loss to Saw/Padme. In my experience the Saw matchup is always a shitshow no matter how you slice it and it’s an absolute blowout one way or the other, dictated nearly entirely on how Impulsive, Seize the Day, and Instigate line up in the draw pile.

In the Aphra game, I have to imagine that she lost the BF roll had had zero threat density in the opening couple of rounds, which allowed the indirect engine to get online. With how Aphra decks are currently constructed I don’t think I could see them ever getting above a 40% win-rate in Swiss, and less in BO3.

A loss to any flavor of mill is always in the cards, Vader does remain vulnerable to Suppressive Fire after all, and his power action feeds their win-condition.

The loss to Mace/Satine is pretty reasonable in my opinion, Impulsive can rear its head there. Fatal Blow is kinda a silver bullet for Vader whether it’s on Mace himself outlaid with a bajillion equipment, or Satine with inherited lightsabers punching through enough health to slam a 5-7 indirect damage fatality.

There is a big gaping hole in the board where Palpatine match-ups are concerned, and I could see the bogeyman of the day rearing its head with Vader getting Force Stormed out of existence, but put a pin in that for now and I’ll touch on it later.

But again. 80% Snoke Win-Rate. 80%. Four Out of Five, single game matches. With no specific tech required. Against the single most commonly played, and frankly easier to pilot decks in the Format, which attracts tournament grinders and weekend warriors alike. How does this happen?

Staple Mitigation Vader Doesn’t Give A Shit About

There goes the neighborhood. Exceptions exist of course, but come on. If you’re rolling out first because your opponent has twelve supports they need to work with or a bunch of focusing actions they need to do before the end of the round, things like Measure For Measure, Rout, and Forsaken are pretty much blank.

Sinister Peace and Doubt are barely playable against Vader at best, and better used on his Saber rather than the character dice which lets him go wild with Fear and Dead Men in a meta dominated by three-wide decks.

Riot Shield especially gets dunked on. Not too many modified sides running around at the moment, so in a lot of decks it’s considered just slightly worse than Force Illusion because it can’t fully eat a Fist die on its own. Vader’s Lightsaber (and Fists of his own) punches through that card almost into irrelevant territory.

Staple Mitigation Vader Does Care About

Slight theme here. Three out of the six are Hero, and what’s at an all-time low for playability? Poor heroes. Of the rest, only Beguile is actually concerning if not followed up immediately on because of the conditions that have to be met by a large percentage of the other staple cards.

When Vader is credibly threatening 9-12 AOE damage immediately upon activation and Satine/Watto/Lando all have paid money sides that they want very much to resolve, playing Beguile just to have a Vader die rolled back in and remaining under the gun really wrecks game plans. The only thing that the average villain deck can actually accomplish usually starts in round 2 with back-to-back paid removal, which is often very easily handled by a Vader Probe prior to activation, leaving Measure and Forsaken as the telegraphed and feel-bad options left on the table.

Well How Often Do You Have Tempo Anyway?

That’s not a very entertaining picture to be sure, but at the end of the day it comes out that only Leia/Lando has a decent chance of getting their choice of battlefield, and even then zero hope of actually keeping it.

Of all the rest, it’s conceivable that Palpatine or Phasma might outclaim Vader early on but never late where it really counts.

And Fighting Pit HURTS. The odds of Fighting Pit failure are really low for Vader, and the upside is all the way through the roof hitching rides with low-flying aircraft. Rolled a focus side on Snoke? Try again and take at least two damage for your trouble. Woah, Watto rolled the nuts! Not today, Vader is about to treat you like the creepy rat-hummingbird you are and swat that down with a swiftness.

Side story: In my game against Cheshire, she used her last card to reroll a single Vader die which came up irrelevant and I had a Sentinel die on 2-dmg. I thought the round was over on her end, and rolled something else out. Sentinel got dragged into the pit and slapped for 3, Grievous took that 3 to the dome, and the only thing I could say was “Well that was pretty stupid of me”. Just to make sure I didn’t get any funny ideas about who was in charge of the game, without missing a beat, Cheshire looks me dead in the eye and replies “yeah it was”. It was like Satan staring into my soul. I still haven’t quite recovered.

Making Good Enough Into The Best

My suggested changes moving forward into the rest of the meta are in no way to be construed as me saying that Cheshire was wrong in how she built the deck, and a million miles away from saying she did anything wrong piloting it. She took Vader to Top 8 in Portland, and only got one less Standard win this past weekend than I did.

What I do think is that there are painless alterations that can be made to stack the deck against mill a bit better, and give extremely credible methods to avoid getting Force Stormed.

I’m not a huge fan of Conflicted in the deck, in a lot of cases you are really riding on one result or the other and the money can be better spent as either dedicated mitigation cash or for a paid side or lightsaber trigger. -2x

At the same time, the second Beguile feels too conservative. Probe is at an all-time high, so Beguile’s primary use-case in the meta is as a god roll panic button. Some decks like Phasma can profit with two of them because they have an overall lower resource requirement but here it feels clunky to me. -1x

Hidden Motive goes lower every day in my eyes because in terms of disruption on an even playing field, you’re oftentimes trying to use it with a 33% or less success rate. Fickles will soon be cut for Hired Muscle across the board and any use against an Aphra or Phasma deck is a crapshoot. One stays as anti-Padme, but even that is pushing it. -1x

Seize The Day gets cut out of personal preference, I’d prefer to draw and hold the card when it feels useful rather than draw one I’ll never want to play. Plus I have something to pair with it that there simply isn’t room for with both copies. -1x

Intimidate just isn’t great right now. If someone is resolving shields against Vader they are losing slowly more than anything else, and the only character you’re highly likely to run into that stacks shields is Palpatine who we have other plans for. -2x

Meditation Chamber is outstanding in even-output long games that can develop against Vehicle decks, and almost guarantees an extra round against mill, who operates on the slimmest of margins with 30 card decks. Turn that into a 32+ card deck and things fall apart. +1x

Vigilance kinda needs to be played in every villain red deck right now, each time you play it against Palpatine you get out of jail free for a round. I cannot overstate how useful it is against the rest of the field either with all the Salt Flats being slotted and shoring up against Padme/X plays. Even mills focus plans or Senate Chamber get really hurt here. +2x

At-Odds is there purely for mill, but thankfully isn’t totally useless in other areas. Generally does what you want it to when you want it to, and in the absence of Vigilance can cut off the focus chaining at the neck. +2x

Grand Entrance took a Seize slot, again personal preference here. One additional action is sometimes wasted because of a bad roll/reroll, but post-probe or in combination with a Seize, someone’s going to die. Average damage roll assuming you keep 3-sides or better on a Grand Entrance is 6 with just Vader’s Dice, and 8 with his saber included. Add value if you can pay for the saber trigger or Vader paid side. +1x

Law and Order is the Palpatine silver bullet, and more reliable to shut him down than a single copy of Mind Extraction would be. Its existence against a savvy opponent at the very least means FOST eats a couple resolutions, and if you can push Palpatine to 10dmg getting another few usually isn’t a tall order. Everyone else is resolving char dice for two damage, we’re throwing 4s in Vader country. +1x


I want to give a shoutout to the entire Cloud City Rollers crew who took Denver by storm, and a very heartfelt thank you is in order to Cheshire in particular for allowing me to showcase her deck on our site. I know you may not have gotten the exact results you wanted across the two tournaments, but I fully recognize the good play and hard work that was done in preparation for the event. Outstanding job!

All of us here at Artificery expect nothing but continued success from the Seattle gang, and encourage you to follow along with us by checking them out here.

Posted on Leave a comment

The Gauntlet – updated for early Convergence meta

The team at Artificery has compiled a list of some of the more successful decks in the format right now. These are decks you “may” want to test against to succeed at the next competitive event you attend. Due to the prevalence of GQs and people exploring a variety of the formats available in Destiny, I will break these into Standard, Trilogy, and Infinite. Remember, however, this is totally subjective and will largely depend on the decks that are prominent in your local meta.

If you want more help to prepare for your competitive events or just work on becoming a better player, you can access our exclusive articles, play-test videos, coaching, meta broadcast, and discord channels by supporting us on Patreon.

Once again a big shout-out to I Rebel for continuing to update and compile the list of decks placing well at competitive events. The lists will continue to be updated with the most current successful versions of each list.


eBousch/ePadme – Milton Keynes Standard GQ Winner (George Barnes)

This is the list that George Barnes took to win 6-0 in Standard and apparently his friend took the same list to a 5-1 score the previous day. This deck utilizes Padme’s ridiculous focus and attempts to break Bousch’s special with the inclusion of Moxie. Some of these choices are very curious to me (i.e. Donderbus over Grappling Boa), but the success this deck has speaks for itself. If you want a more detailed write-up I would highly encourage you to visit yourdestiny’s tournament report and Luke Magnuson’s Deck Analysis. I have to admit I was/am very skeptical about this deck’s success going forward. It is not hard to make the comparison to the fall off of eBousch/eYoda after our own FlacidBaron’s regional win in the previous meta.

eSnoke/Watto/FOST Milton Keynes Standard GQ Winner (Scott Macdonald)

This is the deck that Scott Macdonald took to win his standard event. Was anyone truly surprised to see this deck do well? With the inclusion of a protected guaranteed resource in Watto, this deck was bound to make waves as the only downfall to this deck in the previous meta was early control of its resource generating engines. If you thought the supports were nasty before, Snoke now has the Merchants of Death to rely on – Fist, Entourage, and Megablast troopers. Once AoN goes legal, I have a bad feeling that if you aren’t playing an Entourage package you are probably going to lose. Once again if you want a more detailed analysis, I would advise you visit the Your Destiny’s Tournament Report.

eLando/eLeia2 Milton Keynes Standard GQ Winner (Stuart Sanderson)

This is the list Stuart (Sorry could not read your last name on the handwritten slip) took to win his Standard GQ Event. I really like this list and was not surprised to see its success after its dominance in the previous trilogy meta. With the inclusion of Moxie, Resistance Ring, and No Answer this deck received the tools it needed to push to the next level. I would be surprised if I am alone in saying that “No Answer” is one if not the best mill card we have seen in some time. A smart No Answer play can result in a huge swing. Whenever a mill deck is sitting on one resource watch out for pitching to reroll with one card left in hand. Between Moxie and Stealthy, you can look forward to a possible to a likely 8 cards off of the top of your deck. Recycling heal cards or your opponents Routs and/or probes with Resistance Ring? Yes please.

eL3/Anakin/RE AR Milton Keynes Standard GQ Winner (Alfonso Bueno)

Yes, unfortunately, it is still around. And I am sure I am not the only one to notice that this deck might as well be a snapshot from the previous meta. With the inclusion of “Honorable Sacrifice” as the only Convergence card there is nothing new or special about this deck, but it can still snag wins. So if you have a complete dearth of Convergence cards and don’t want to spend any money feel free to run this deck. If it was not apparent enough… yes I absolutely hate this deck. Boring to play as and annoying to play against.

Standard decks to watch-out for

ePhasma/Messenger Ret – McBober’s Special Sauce and AoZ’s adopted child

This little invention by deck-maestro McBober from our friends at L8 Night Gaming is nasty and I am frankly surprised we have not seen a Phasma deck come to the forefront yet. Combining Phasma’s Power Action with Megablaster’s additional First Order Troopers, all these extra dice trigger Retribution. It feels really bad to remove a Trooper 2-R Side only to take a damage in the process. There is so much synergy going on in this deck it is impressive. Almost every support is a trooper, allowing imperial officer to add much needed consistency. Messenger is no slouch either, slow-playing and rolling him to pull choice removal adds a nasty 6-card option. If you want a detailed deck analysis you can access AoZ’s Article by becoming a patreon.

ePalp/eWatto (or Wat)

So there are a lot of ways to build Palp, but all of them share one thing. Upgrades. These games will come down to whether Palp ramps fast or gets blown up before he efficiently ramp. The more aggressive you are against Palp the better. If you want an insanely indepth analysis on all things Palp check out AoZ’s One Stop Palpatine Shop Article.

One Set for Trilogies? Yes, please

I have to say I was actually super excited to build decks in the new trilogies with only one set. Nostalgia for Awakenings when the game first came out. With that said, building decks with Convergence is nothing like Awakenings, because the tools now are so much more powerful then what we used to have access to. With that said, I will list the decks that have had success and other decks I think we will see.

eWatto/Wat/eMessenger – Milton Keynes GQ Trilogy Winner (Ryan Glossop)

I absolutely love this deck concept and my local deck-maestro Matt Whitney created something similar with eJabba/Wat/Messenger. However, this deck is insanely heavy on the supports whereas Matt focused on a bigger event suite. With Watto’s money-making capabilities and having access to the full array of Convergence cards, this deck capitalizes on all the new fun toys Converge has provided (i.e. Entourage, MegaBlast, and Forsaken). Wat’s ability really shines in this build as your supports are rolling in twice a round. This deck can struggle with ePhasma/FOST AT due to its early round aggressiveness, but if you let this deck hang in too long you are in trouble.

ePalp/eWat Milton Keynes Trilogy GQ Winner (Loke Chapman)

So the question being why not Watto? It’s easy, because Wat offers way more in Trilogy. Giving you access to key cards like Probe, Rout, TBD, and a Sinister Peace gives Palp the key event cards he needs to prevent dice control and to effectively control the massive amount of dice some of these other decks can put out.

Other Trilogy Decks?

I am not even going to try to list all the other possible successful trilogy decks. I have seen some effective ePadme/eKes, eMace/eK2SO, and Grevious/Messenger/Double Droid decks, but will these decks have what it takes to take out the top contenders? We will have to see. I will add one other deck worth testing against and I will not be surprised if it wins some trilogy events in the near future.

ePhasma/FOST AT

Honestly if you are going to test a trilogies deck you need to make sure you can beat this. It is so damn consistent and really just needs an early imperial officer to absolutely wreck your day. This deck hits and hits hard, and the sneaky pulverize play can end a game.

Infinite Decks… Why?

I was extremely not pleased to hear that they switched a Trilogy event to an Infinite event at our GQ. Trying to think of the numerous broken combinations that exist with the new point costs feels like a lesson in futility. So instead of listing the numerous possible broken decks, I am just going to provide the one deck that won both Infinite Events at this last GQ. Not surprisingly it is:

eLeia2/eYoda Taking Ground 2x Milton Keynes Infinite GQ Winner (Richard Higgs and Scott Macdonald)

Yep that’s right eLeia2/eYoda. We saw how successful this deck was in the previous Meta with multiple Regional wins by our own AoZ and Hyperloops’ Reflex. With some key additions from Convergence with Resistance Ring and No Answer this deck has the answers it needs to survive and mill you even faster. Have fun playing this deck everyone.

Please let us know if you think we missed any decks. The meta is extremely broad right now with many different variations of all of the above decks. We hope this helps you prepare for your upcoming Regional(s).

-The Artificery Crew-

The material that we provide to the public is just the tip of the iceberg when it comes to in-depth analysis, commentary, play-test videos, and coaching that is available to our Acolyte-tier patreons (i.e. $10 a month). Artificery also frequently gives out alternative art cards and hosts numerous tournaments to help people prepare in a competitive format. Becoming a patreon will also give you access to events throughout the country that are hosted for our acolytes at the major Star Wars Destiny events. If you are looking for a fun, mature, and competitive group this is the right place for you.

About the Crew

The Artificery Crew is a top performing Star Wars Destiny team, that prides itself for its welcoming community, tier 1 strategy articles, fun podcasts, and engaging video content. If this sounds good to you, head on over to our Patreon to get immediate access to everything as we produce it and priority access to the Crew for playtesting, upcoming tournament strategies, meta discussion. The Crew also hosts one of the largest free access Discord servers for the Star Wars: Destiny community full of lively chat and the best rules discussion channel available.