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Artificery Crew – Page 12 – Artificery

Sabine Wren is the Stone Cold Truth (Deck Tech)

[et_pb_section fb_built=”1″ _builder_version=”3.0.47″][et_pb_row _builder_version=”3.0.47″ background_size=”initial” background_position=”top_left” background_repeat=”repeat” _i=”0″ _address=”0.0″][et_pb_column type=”4_4″ _builder_version=”3.0.47″ parallax=”off” parallax_method=”on”][et_pb_text _builder_version=”3.0.47″ background_size=”initial” background_position=”top_left” background_repeat=”repeat” _i=”0″ _address=”0.0.0.0″] As the second of what I hope is only two parts in dissecting Sabine, I’ll be making a case for what I consider to be the best Hero deck currently in Read more…

The Running Interference Combo is Fine, Here’s Why

[et_pb_section fb_built=”1″ _builder_version=”3.0.47″][et_pb_row _builder_version=”3.0.47″ background_size=”initial” background_position=”top_left” background_repeat=”repeat”][et_pb_column type=”4_4″ _builder_version=”3.0.47″ parallax=”off” parallax_method=”on”][et_pb_text _builder_version=”3.0.47″ background_size=”initial” background_position=”top_left” background_repeat=”repeat”] Over the past few days, a repeated and often hotly debated subject has been the existence of the latest combo discovered in Destiny, the Running Interference hard-lock. Both Architect Gaming and The Hyperloops team published Read more…