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Battle of the Booster Box: Finals Round Analysis by XeroHour


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This past weekend, Artificery hosted a 40 person Star Wars: Destiny tournament on Tabletop Simulator. First off, I want to thank them for running the tournament. I know it can’t be easy to coordinate that many people in person, let alone online. I was going to talk about numbers and the Swiss rounds, but Elrathion already covered that in a wonderful write up.

So instead of running the numbers, I thought I would talk a bit about Top 8 and my thought process while building and playing my deck. It took me several iterations to get the deck just the way I like it and this is what I settled on:

Let’s break down the components and my thought process when creating the deck. Originally, the deck had 2 Lightsabers and 2 Kylo Ren’s Lightsabers in it for a good damage punch. While I was finding in testing that I could win games with damage, it was far less consistent. I removed the sabers in favor of a second On the Hunt, a second He Doesn’t Like You, a second Mind Probe, and a second All In. Not only did this add consistency to my draws, it also helped to focus the deck into doing one thing very well instead of doing two things kinda well. So I decided to drop the sabers and go full control. It’s a deck that requires a decent amount of practice so I was trying to play at least 2 to 3 games a day with it in the lead up to the tournament.

The Characters

Jabba the Hutt: The Great and Mighty
Count Dooku: Devious Strategist

The very original version of this deck ran with elite Jabba and basic Darth Vader. While the automatic discard of Vader was really good, I found the deck was lacking in defensive options. Also, once Jabba went down, Vader wasn’t a massive threat for mill because getting one per turn isn’t as great when you don’t have other ways to force discards. So I decided to make the switch to Elite Dooku and build around that. Blue/Yellow Villain is probably the strongest combination in the game right now when it comes to control cards, so for a mill deck, the pairing is a no-brainer.

The Battlefield

Command Center: Lothal

If you are running a mill deck, this is probably the best Battlefield out there right now. That two card mill is an excellent complement to discarding hands. I did find that it was not crucial to have in order to win by mill, however. Emperor’s Throne Room and Imperial Armory are the other two that I saw most of the day. Both of these also benefit this deck because they allowed my to either utilize the control upgrades I already had in play or play upgrades out of my hand for a reduced cost, thus saving me resources for the next turn.

The Upgrades

Force Choke
Force Throw
Mind Probe
On The Hunt
Sith Holocron

Force Choke, Force Throw, Immobilize, and On the Hunt are the control upgrades. These 4 cards combo well for controlling your opponent’s board. I really like Immobilize and Force Choke in this deck because turning the dice to blank side entices my opponent into discarding to re-roll, which is the desired effect, and puts me closer to winning. Because Force Choke, Force Throw, and On the Hunt all have control effects on a special side, if you are able to roll 2 or more, you can easily control your opponent’s board in a single action. Personally, I find On the Hunt to be a very underrated card in mill decks. It has a discard side and a removal option, so I think it’s perfect for keeping control. Mind Probe was something I mulled over a lot because the special side isn’t nearly as effective in this deck since most of the time, I was wanting to wreck my opponent’s hand. In the end, Mind Probe has multiple benefits in this deck. Besides having the 2 Discard side, whenever I roll the special side, people tend to scramble to drop cards from their hand so as not to take massive damage.


Power of the Dark Side

I’ll be honest, Power of the Dark Side is more or less a filler card in this deck. It has its place, but I would generally only play it if my opponent had already claimed and I had the resources. It’s good for pushing through 2 damage in the rare cases I went for damage or to get that extra re-roll. But as I was looking through the spoiled cards for Spirit of Rebellion, this one will be the first to get the boot.

The Events

All In
Feel Your Anger
He Doesn’t Like You
Use The Force

The events of this deck are really where it wins or loses games. Timing event plays are crucial to understand what makes this deck tick. Unpredictable is a great control card because it allows you to react twice to a good roll by your opponent. Deflect is key for Jango or Poe matchups. I tend to use my Electroshocks on the first opportunity I get because Jabba doesn’t tend to last very long, and then you just have dead cards in hand. I tend to use All In plays as a method of control. With so many focus sides in the deck, All In is a great card to use opportunistically. Against Poe, I would use it to force discards whenever a special side was rolled. If I ever had the opportunity to force a 4-discard using All In, I would generally try to take it. I found through testing, that keeping resources around for mitigation cards was generally more important that playing upgrades in the early game.


The first matchup in the Top 8 was against joelker41. He was running an interesting combo of Elite Dooku and Elite Phasma. I’ve been seeing some decks online pop up with Elite Phasma that don’t utilize her ability. I like the idea of it, mainly because I think her dice are very strong. I think they pair really well with someone like Dooku. While their damage types don’t match, they both have 2 damage sides, a focus side, and a discard side. So All In plays can be devastating with them. This pairing also allows Phasma to get access to things like Mind Probe with can roll a ranged damage side to land big damage. Luckily, I had the tools to slow them down enough to be able to deal with the damage and I was able to take the games 2-0. Neither game was a runaway and I had just enough to deal with the damage onslaught in both games.


My match in the semi-finals was against Lasci and his Rey/Poe deck. This was a rematch of our Swiss rounds game which was the only game I lost. Rey/Poe is a lethal combo that can deal out massive damage. The thing that makes this deck really scary against mine is that fact that it can get crazy damage off before I have the chance to deal with it. Equipping a Holdout Blaster on Rey gives you two actions to work with. That can wreak havoc on any deck and definitely on a control deck that thrives on opportunities to mitigate damage. Rey/Poe tends to be a favorable matchup for Jabba/Dooku because Poe’s special side, while generally dealing very good damage, forces him to discard. That can play right into the hands of mill decks because that’s exactly what you want them to do. For this matchup, I tended to be ok with taking one or two damage from Rey, if it meant I could keep Poe in check. I was also pretty weary about dealing any damage out because I knew this deck had Willpower and one damage could be life or death. Until I was able to discard both WIllpowers, I shied away from dealing damage to Rey or Poe. Rey decks also tend to run Comlink which is an excellent addition. It has the same effect as Holdout Blaster on Rey when it comes to being able to get around methods of control. I was generally able to keep my mitigation cards in hand and used the opportunities I had to keep Poe in check. I won this match 2-0 as well, both games were very close and definite nail-biters. I was able to avenge my one loss for the day so far.

The Finals

The finals match was against elrathion. Since he was also running Rey/Poe, I knew what to expect. In the first game, Elrathion was able to quickly take out my Jabba on turn 3. The commentators though it was over. I’ll be honest, I did as well. My goal for the rest of the game was to play it out and see what elrathion’s playstyle was and if there were any major differences in his version of Poe/Rey. The longer the match continued, the more the momentum started to shift in my favor. As elrathion was running out of options, I still had most of my control cards left. I was able to mill him out with Dooku alive at 1 health. Several of my games were close, but this was the closest game of Destiny I may have ever played.
The second game was all kinds of crazy. Elrathion’s dice failed him several times throughout the game. Whenever he was able to roll some damage, I was generally able to mitigate it. I was also able to get rid of both of his Mind Probes on turn one. The first was used on me through Poe’s special and the second was discarded through one of my dice. I was somehow also out-damaging one of the best damage decks in the game. This game was really a statistical anomaly for Rey/Poe. Sometimes, the dice just don’t fall your way. As an X-Wing player as well, I am all too familiar with that happening. I won this game after elrathion decided to concede because he was too far behind on damage and cards left. I took the finals 2-0.


I want to stress that there were no easy games for me in this tournament. Everyone I played brought their “A” game and I had a blast. I was also lucky not to face any Jango players which is generally my worst matchup with this deck. Control is difficult in most card games, but especially in Destiny because there are so many factors to consider. Control and mill players in this game need to practice a good bit with their decks in order to contend with the really heavy hitters, but lots of practice with a control deck and you can get there. I honestly didn’t expect to win this one. My goal was Top 4 because those playmats are awesome. I ended up taking the downed X-Wing playmat and a box of Spirit of Rebellion instead of Awakenings because I already finished out my Awakenings set. I want to again thank Artificery for putting on this tournament and I look forward to the future of online Destiny tournaments.


Written By XeroHour

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March 26th Artificery 40 Player Tournament Report

This Sunday 40 players from several countries gathered on Tabletop Simulator for the biggest one day online tournament to date. The Organizer Sean Aguilar had already ran two similar tournaments online before with yours truly as a participant to test the stability of hosting such a big event on tabletop simulator and to see if rounds could be finished on time in the online format.

We had some incredible prize support: A full box of Awakenings (yes, it still exists) in addition to four custom designed playmats:


The tournament started at 12PST, and after everyone was gathered on Discord we all went through a brief rule recap for the day and got on our way to our individual games.

Judges for the event were Rusty, Sean (PearlYeti), TheDrProfessor and myself.


The Field

Runner-Up Tournament Report

The Preparation

I was excited and looking forward to playing in this tournament. While I have competed and won in a lot of small to medium sized tournaments, this was an opportunity for me to see how well I stacked up in bigger events.

In the week leading up to the tournament I felt a bit burned out because having played 2-3 events a week for the last three months, I felt like I had seen every deck and really didn’t feel like playtesting a lot more before the event. In my mind there was a clear understanding what decks are top, and which are tier 2. That being said I had a really hard time deciding on a list because I didn’t want to bring a Vader Raider deck or a Bala deck like I assumed 50% of the field would.

I hit the ground on Saturday prepping all day for the event by playing multiple games and watching multiple more and at 4 AM in the morning I submitted my final list. All day I had leaned towards Han Rey or Jango Veers, but after testing I thought ePoe eRey had the better statistics for me.

The List


I have play tested a lot of different variants of this deck. It’s a hard choice between Starship Graveyard and Emperor’s Throne Room. The first gives you the ability to loop your important upgrades, the latter gives you the ability to guarantee a Poe special. At the end of the day I valued the latter more, and that’s what I ran with.

Anticipating that I would face a lot of Vader Raider and Bala lists, I wanted this to be a very defensive list. Hence the two field medics, two willpowers, two Jedi Robes, in addition to all of the removal. Now I know what you’re thinking: Why the heck would anyone include Jedi Robes. The truth is, when you get it turn 1 it can be a huge swing, and I felt including it might make the difference between Rey surviving or dying, as she usually is the focus. The inclusion of Rey staff also provides extra options to play defensive, as well is a good 3 for 1 discard option for Poe.

I was fairly confident that this was a great list for the current meta, and my playsets against meta decks had the stats to back that opinion.


The Tournament

Round 1 – Han Rey (I think) 1-0

I honestly don’t remember much about my first match. I just remember that it was really quick and that I rolled well 😉 – Sorry haha

Round 2 – Vader Raider 2-0

After a fun first match, now it was time for another top tier deck, Vader Raider. We both rolled, and I won the battlefield. Early game I couldn’t make a fist as the damage rolls were not there. Field Medics and Willpowers kept me going as I started to build up Rey. When she fell, I had One with the Force and Lightsaber wielding Poe. He took out both Vader and the Raider. It was a though match overall, but the healing kept my Poe standing long enough to win.

Round 3 – Kylo Dooku 3-0

Oh dear. I’m getting all the top decks back to back against me 😉 I really detest playing against Kylo Dooku. The reason is because My deck does not run a lot of modifiers. While that is great against traditional decks, it means that Dooku can discard to prevent a lot of damage. The match went like a typical Kylo Dooku vs Poe Rey. I killed his Kyo, he killed my Rey and it was Poe with lightsabers vs Dooku with a lot of equipment. When he claimed early one turn, fearing defensive position, I grabbed my chance to discard 4x to get to the damage I needed to kill off Dooku. I found my damage and sighed a breath of relief as there were only 5 more cards left afterwards vs a Force Throwing Dooku 😉

Round 4 – Jango/Veers 4-0

The first round was pretty scary. My hand after mulligan was terrible, I could not play a single upgrade. When I rolled out I managed to do 5 damage in total using a hit and run play with Poe.

The Jango player deployed jetpack and proceeded to roll out +7 in modifiers and non-gun sides on Jango. I held my breath. After an unsuccessful reroll trying to score the jackpot, he decided to reroll all his dice and settled for 6 damage turn 1. It was not the jackpot he was going for, but it was a strong start.

Turn two it looked a lot better. I drew my beloved holdout blaster after having hard discarded for some good cards and I also drew my mind probe. I deployed the holdout blaster on Rey and rolled out Poe. Blanks galore! Fortunately, I had a commlink. I over casted the commlink and hit special. 5 Damage and Jango was gone. After that it was just cleanup.

YAY! Undefeated so far!


The Dark Ages – A call was made

So we had a bit of an issue after round 4. Some lower seeded players, calculating that their chances for the box had evaporated, decided to call it quits. As a result, the SOS of some higher seeded players would be severely impacted. We went into deliberation with the judges and the players and decided to cut early to the top 8 to make sure that the top players were not affected.

It was not an ideal choice, but the bracket would have been severely impacted. Compounding the issue was that we were about an hour behind schedule due to some scheduling issues, and this meant that some of the top seeds who lived in Europe would have to start their top 8 past 12 PM.

The top 8

We had a very interesting field going into the top 8. Only two light side players made it to the top 8, which was still over-represented considering that 85% of the decks were dark side. Five decks had the two character suite which was a bit surprising to me, and only three decks with two characters made it through. The big surprise and upset was that there was a sneaky Jabba Dooku who managed to sneak into the top 8.

I was really distressed by this was it combined the two nemesis’s of my deck: Jabba AND Dooku. In essence, discard AND damage prevention.


Quarterfinals vs eJango Trooper Trooper 2-0

I have played a million matches against the eBala Jango variant, but very little surprisingly against eJango Trooper Trooper. Personally I have always thought the Phasma and Bala variant to be stronger, but with all the rave TinyGrimes and others had made about this deck I was excited to see what the deck had to offer.

Game 1

The first game was one of those games which I like to call Magical Christmas land.  It’s where your draws and your rolls align 😉 I drew into my holdout and mind probe and smacked Jango for 5 in the face, and two more damage followed afterwards. 7 Turn 1! He responded well with 6 damage on Poe. Turn two, hit and run with Poe, I had both my gun sides, and Jango was a goner. The guy said: “Now I see why this deck is so strong. “ (I was thinking I wish I rolled that well every game lol!)


Game 2

The second match was a lot more competitive. My draws were terrible and he equipped pretty well with his Jango. He got two tactical masteries off on both of his troopers, but I returned damage well with Poe. However, he got the blow on Rey first and so it was my Poe with 9 hp left vs Jango with 5 hp left and Two Troopers with 4 hp left each.

I played patiently and stacked up Poe with sabers and waited for my upgrades to show whilst mitigating his dice with Defensive Position and soaking with Dug In. Then the magic happened. I drew into one with the Force. I played hit and run on Poe, using the 3 focus side to focus the other poe special, and my lightsabers to damage. I force threw Jango to death, and the next attack I finished off a Trooper and left another trooper with 3 hp left. In one turn I completely changed the board and at that time it was over.


Semi Finals – Belgium vs Germany  (Vaider Raider) 2-1

My semi final opponent was playing from Belgium (he was German) and me as a Belgian was playing from the US, where I live now. Obviously the soccer jokes had to come out, as Germany whooped our behind in soccer. I felt obliged to play this match very seriously, to take revenge!

Game 1

Test – Are you guys still reading? 😉 Alright, if so thank you for sticking with me! The roll off was crucial. I knew if Vader Raider won the first roll, he would have the edge in this matchup, if I won, I would. Since I won the roll, I knew I had a very good shot at winning.

The game went according to plan. Turn 1 I dealt 5 damage, but I had the option to bring Vader down to 5 hp from death, but I got greedy, by not claiming the battlefield. My opponent read the risk and chose not to reroll his Tusken Raider and claimed early and as such avoided a mind probe in his face. I felt really stupid after that misplay. Turn 2 I did manage to get the mindprobe off and I managed to kill Vader pretty easily afterwards. It was tusken vs the world, and unfortunately the Tusken could not do much after this. 1-0.


Game 2

Automatically he received his battlefield and things were looking up for him. He got early upgrades out and was swinging well. When he showed a two damage side I decided not to use Dug in as I had one shield and wanted to save it. He resolved his two, and I felt really gratified I could get my dug in off now. Unfortunately, he decided to remove all my shields with one simple dirty event 😉 Sigh!

He swung really hard at Poe, and I tried my best to keep him alive by using all the tricks in the book. Willpowers, Field Medics, you name it! Unfortunately he decided he had enough and force stroked me from 9-12 after I had a really good dice roll waiting for me.

We were both pretty tired, and I played a little too fast. After watching the game again, I noticed that I paid for a heal on Rey but never took off the damage. Rey had Mind probe on her, but he had mitigation every single turn, and I could not get the job done (it’s that darn battlefield I needed!!!) 1-1

Game 3

Ok now it’s down to the wire! I had my battlefield again and the game went really smoothly. Unfortunately for him he did not see holocrons early, so I really was able to put a hurt on his Vader before my Poe finally fell. Rey finished off the job nicely equipped with her trusted lightsabers and Force Throws. The hero card in this matchup was force misdirection, having saved myself several times. Overall, I think my opponent didn’t think the +2 modifier was threatening, but was caught off-guard by the event, which is not so prevalent in his meta.


Finals! Vs Dooku Jabba

I had a really bad feeling getting into this match. I really didn’t want to play this matchup at all. The first seed, Lasci, lost against this deck in the other semi finals 2-0. We had essentially the same lists, so I felt the worst coming. Nevertheless, I was determined to give it my best!

Game 1 – A Thriller

Game one was one of the best destiny matches I’ve played. I didn’t win the battlefield, which is what I think cost me the series. My draws were really good for a NORMAL matchup, but horrible against Jabba Dooku. ( I do not want to draw all my mind probes and action cheating in my first hand).

I got off a lot of damage on Jabba, but he discarded really well. Every turn it was on average 4 mill. The discard got most of my good upgrades, and he discarded holdouts from my deck with the battlefield. I was ahead in the race and thought I had what it took to finish off Dooku.

I took my gamble when Dooku claimed early to finish him off by aggressively discarding, but nothing came after 4 rerolls. Next turn I lost coming one damage short. It hurt, but I knew that’s how the matchup goes, and my opponent played textbook.

Reflecting back it might have been better not to discard so aggressively, but then again if the rolls landed well, I could have won, so who knows? 😉

Game 2 – A disaster 😉

Not going to write much about this. I got my battlefield and Dooku killed my Rey turn 2. That was the story haha. Any time a mill deck does that much damage and you have dealt 4 damage turn 2 vs their 10 it’s over. I tried hard to stage a comeback, but every roll was handily taken care off by back to back feel your angers and other mitigation.

I knew the only way to win this matchup is to get ahead early, and I was not able to. My opponent played the match to a T and he was the deserved winner! Overall, I am really pleased with the event, it was a great learning experience, and I’ve met so many new great players.

I want to thank Sean for organizing the event and sacrificing so much personal time, and hope the Artificery Tournament Series can continue to grow! Thank you for reading!

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March 26th Destiny Tournament Schedule & Prizes

With only 2 spots left it looks like the tournament will be the full 40 players! The tournament winner will take home an entire box of Destiny boosters. The top four players will win one of Artificery’s gorgeous (and exclusive) play mats.

Play Mat Sample Image


The Semi Finals and Finals will be streamed on PearlYeti’s Twitch channel with live commentary.

Tomorrow’s schedule is very tight, and tie breaker and time in round will be strictly enforced to move things along.

We’ll kick things off with some quick announcements and then 5 Swiss rounds, which will have a cut to top 4. After Swiss we’ll take a short break for the top 4 and commentators to get some food. Semi Finals will be best of three with 90 minutes to play. Finals will be best of three with 120 minutes to play.

All times are in Pacific Daylight Time (UTC -7)

10:00 AM 10:10 AM Announcements
10:10 AM 10:45 AM Round 1
10:50 AM 11:25 AM Round 2
11:30 AM 12:05 PM Round 3
12:10 PM 12:45 PM Round 4
12:50 PM 1:25 PM Round 5
1:25 PM 1:55 PM Break
1:55 PM 3:25 PM Semi Finals (streamed)
3:25 PM 3:30 PM Break
3:30 PM 5:30 PM Finals (streamed)