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The Winners and Losers of Rotation

With rotation, many changes will come about. Many cards will leave the pool, and this will indirectly nerf or buff other cards. In this article, I am going to go over some cards I think will see more play (winners), and some cards/decks will see much less play if any (Losers).


Losers

First let’s begin with the losers. These are cards I believe will see significantly less play or cards that will be made weaker by the rotation.

Mother Talzin:

Out of all the losers I believe this one will see the most play. However, that doesn’t change the fact that Talzin is getting a serious indirect nerf. Talzin is losing 3 sets rife with great 1 cost cards; notably: DH-17, Deflect and Overconfidence, to name a few. Talzin will still see a lot of play and is a great character for her cost, but there is no doubt she is weakened for the time being.

Quick Draw:

This card sees a lot of play in decks that aim to burst you out in one shot before you can react by utilizing ambush + another action cheat. However, those decks will be all but gone after rotation. Quick Draw decks are losing: Holdout Blaster, DL-44, X-8 Nightsniper and LL-30. Without good ambush weapons it is hard to see quickdraw getting much play. When you add the fact that its partner in crime Hit and Run is also rotating out its easy to conclude that Quick Draw is done. Which kinda bums me out because the Alt Art with Plo Kloon is sweet.

Yoda/Leia3:

I have a lot of good memories with this deck. Stay up late building it the night before the Atlanta regional and then crushing the regional the next day. This deck will always have a place in my heart but unfortunately, it will not have a place in the meta post rotation. It will be losing: Force Speed, Ancient Lightsaber, Hyperspace jump, and Salvage stand. These and a few others are what made this deck run. Without them, this deck is no longer competitive.

Vehicles Decks (especially hero):

I was a bit weary adding this one to the loser side. It’s more of a neutral but as I was piling up what they were losing I had to include it here. Tech Team, Chance Cube, Pinned Down and even Weapons Factory Alpha are all leaving us. This affects vehicles on both sides, but Hero has it much worse than that. They also lose: Rally Aid, C-3PO, T-47 Airspeeder, and Y-Wing. I’m predicting some decks will still run vehicles but to a much lesser extent and in a more hybrid fashion. Maybe some Shadowcaster decks too but that is an archetype of its own.


Winners:

These are the cards I think will see an increase in play either because they are now better than other options or they have some new toys to use and abuse.

Snoke:

Snoke is hard to put on this list because he is already everywhere. But with the prevalence of Vader, Snoke has seen a bit less play in recent times. Snoke has become a lot better and has some new characters he can use his amazing power action on, such as Wat Tambor and Watto. With Chance Cube rotating you need a new way to generate a grip of resources and as well all know all too well Snoke is great at doing just that. Also, he hs the Leader subtype which synergizes with a bunch of new cards.

Entangle:

Entangle is a great card when you are able to remove a 3 and a blank/special with one card it feels great. This card sees some play in more resource heavy decks but I think it’s going to be a breakout card in the upcoming meta. With many of the good removal options leaving, and this card already on the fence of making most yellow lists it is poised perfectly to become a staple, at least until we get more options.

Theed – Royal Palace:

This card just came out In the last set and I’m already sick of seeing it. It’s in nearly every deck especially if that deck is running a neutral character. I don’t see this card going anywhere. It is still going to be the strongest battlefield and with Weapons Factory Alpha and Emperor’s Throne Room leaving there’s almost no reason to run anything else. This card is also buffed whenever new neutral characters are released. Unless another battlefield comes out that’s also absurdly powerful or this card gets nerfed we will be seeing a lot of it.

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Caution: Do Not Think Too Far Outside of the Box

Think Outside The Box

Building an original deck that also does well is extremely rewarding. I won’t forget the first time I loaded into TTS and saw my opponent using the Vader1/Guard deck that I built and used to win the Artificery store championship. Or after my Top 8 performance at Nationals and everyone and their mom wanted to try out Thrawn/Snoke with Grand Moff. And more recently my Yoda/Leia3 list that won Atlanta. It is very satisfying to come up with something out of left field that no one else is running and actually doing well with it. But that’s not what this article is about, it is about when you try to think a little too far out of the box, and you crash and burn.

THE DECK

THE GAMEPLAN

The idea behind this deck was “Beat Vader, be decent against everything else.” First, win the battlefield (which I did in all of my matches). Then, use Theed Royal Palace’s power action to get Tobias’ Rifle out forcing your opponent to lose a resource when played on Tobias. Ideally, if you are against Vader take his die with Prized Possession crippling him and sealing your victory. The only problem was I was not matched against Vader although he was featured in a third of the decks at the tournament. I faced mill three times in a row and was 2-1, but after I was quickly destroyed by an aggro deck, I knew I had no chance left to get to the top cut. Even if you are correct in guessing the meta and you have a counter to it, what you actually will be matched with is out of your control.

A RED FLAG

To try to get some inspiration and to make sure I wasn’t missing any obvious cards, I searched swdestinydb for lists using this character combination. I think this is the first time I searched swdestinydb and found no results for a character pairing. To anyone else, this would be a red flag (and it should have been for me too), but instead, I took it as a chance to once again bring an unknown deck and achieve glory.

“BUT IT WAS GOOD ON PAPER”

These were my last words before leaving the Alabama regional defeated. The deck is arguably good on paper and can do some powerful things. I started building this monstrosity around 10 pm and put the finishing touches on this deck around midnight the night before the tournament. And with a 4-hour drive ahead of me and a start time of 11 am the next day I chose sleep over play-testing because “The deck is good on paper.”

CONCLUSION

In conclusion, thinking outside of the box is essential to reshaping and beating the meta, and I do think this deck has some potential to be great. When building a deck, especially if you are trying to be competitive, make sure you play-test it (the more times, the better). The key to a strong, original deck is plenty of reps and constant optimization. Thinking outside of the box and creating an original deck can add a surprise factor giving you an advantage. However, your deck must be strong enough to hang with the tier 1 decks which is no easy feat.

I hope you enjoyed this article. We can learn from my mistake to create powerful, original decks without thinking too outside of the box. If you want a full write-up about the tournament and the deck, let me know on the Artificery discord, and I will be happy to provide.